MegamanX


Level KXP Spells
TH
10(none)+2
24(none)+3
38(none)+4
416(none)+5
532(none)+6
664(none)+7
7128(none)+8
8256(none)+9
9500(none)+10
101000(none)+11
111500(none)+12
122000(none)+13
132500(none)+14
143000(none)+15
153500(none)+16
164000(none)+17
174500(none)+18
185000(none)+19
195500(none)+20
206000(none)+21
216500(none)+22
227000(none)+23
237500(none)+24
248000(none)+25
258500(none)+26
269000(none)+27
279500(none)+28
2810000(none)+29
2910500(none)+30
3011000(none)+31
3111500(none)+32
3212000(none)+33
3312500(none)+34
3413000(none)+35
3513500(none)+36
3614000(none)+37
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+ lvl+ lvl+0+0+0+0 + lvl+28+0÷1
Requisites:Dex 20, Con 20, Race Slots 1, Class Slots 2
Alignment:Any G
HD/level:&1d10
Weapon Prof.:+level*2
To Hit Table:+Lvl+1
Save Table:+ lvl *3
Reference:SNES
Groups:Archetype, Technology
Complexity:CF=5
Can manipulate an object with TechF = level or less. Wall spikes & pits autoslay branded vs you.
Level 1 ¶: 1V, 1/r, Touch a slain Boss: They are Erased from the chalkboard; you gain one of their abilities permanently (this will be similar mechanics to how Uncommoner3 works).
Level 1 ¶: Megabuster: You always have a (free) Megabuster weapon for either hand, which fires an endless supply of energy pellets. Your energy pellets have a range of 30*LVL feet. You have two options when firing:
[1] You can fire on one target; this is treated as a normal weapon attack (you need to roll to hit as usual). Base number of attacks as per Dart, dmg = LVLd10 with Dex bonus and specialization for TH/dmg. Critical is (20-lvl)+/x(LVL+2)/2.
[2] You can spend 1V when attacking and charge up your shot. This allows for x2 dmg.
Level 2: Boots upgrade: +1V action.
Level 3: Helmet upgrade: You have Head’s P: headbutt (1d10/1d10, 19+/x2).
Level 4: Megabuster upgrade: [3] You can spend 1F when attacking and deliver a super charged shot. This hits a group and does x3 dmg.
Level 5: Armor upgrade: You take half damage from all attacks.
Level 5: CF=5: X’s Golden armor: You have access to all level 6 and 7 abilities now.
Level 6:Energy chip upgrade: Regen Con/s.
Level 6: Arm chip upgrade: Base number of attacks with megabuster as per needle.
Level 7:Leg chip upgrade: 1V: Fly this segment.
Level 7:Body chip upgrade: You take 1/LVL damage from all attacks.
Level 8:Dragon punch: 1P, one attack: Slay one target (PPD save, TechR to resist).
Level 8:Hodoken fireball: 1F, one attack: Capital S slay one target (no save, TechR to resist).
Level 9: X beam sabre: You have a green light sabre. It is a size M weapon, damage 1d20, +LVL TH and +LVL dmg, and a crit range of 19/x2 and 20/x3. You can charge it like the megabuster for x2 and x3 damage. When charged, it gains a range increment 10*LVL ft.
Level 10:Zero’s black armor: 1F: Slay one group (no save, TechR to resist).
Level 11:Gaea Armor: Immune Spikes and you can fly (maneuverability class C).